Montréal Residents Will Be Exposed to More Than 150 Digital Activities
For its third edition, Printemps numérique (PN) is offering more than 150 activities thanks to the mobilization of over 210 partners, said Suzanne Gouin, chair of the PN board, at a press conference in the virtual-reality garden of Centre Phi. She emphasized the incredible vitality of the metropolis and the privilege of being part of a digital ecosystem that is developing across so many sectors with such strength. A capital of digital arts, third in the world for video games, fourth in visual effects and a new vector for virtual reality, Montréal is positioning itself internationally as a digital hub. Mayor Denis Coderre stated that the model developed by Printemps numérique, which invites the public each year to a series of innovative and engaging events, is important for positioning Montréal as a cultural metropolis at the turning point of the digital explosion. That is why the City of Montréal is proud to be closely associated with Printemps numérique. Martin Coiteux, minister responsible for Montréal, noted that the development potential of the digital sector is promising and that the metropolis can rely on significant mobilization to position itself advantageously internationally. The government is pleased to support Printemps numérique, which embodies that mobilization while highlighting the creativity and talent of metropolitan actors in a field that generates economic benefits. Tourisme Montréal president and CEO Yves Lalumière added that Montréal is bubbling with creative intelligence. The richness and diversity of the metropolis’s cultural offering contribute to the strength of tourism activity, and Tourisme Montréal is proud to help digital artists shine and
to promote the creativity

an attractive creative capital for tourists. Vanessa Pilon, ambassador for Printemps numérique, spent three years as a social-media and technology columnist on Salut, Bonjour! and is now a headliner on the youth channel Vrak TV. She has also become an ambassador for Arsenal and took part in the digital work Y2O. She explains that Montréal talent is making its mark internationally and that it is essential to celebrate it here by exploring its achievements. For many people, digital creativity still seems
niche, even though it
is more accessible than ever. Throughout the season, she hopes to help democratize digital culture by sharing discoveries with the general public. The program includes public screenings and installations, interactive spaces, visual performances, leading-edge electronic music, immersive experiences, 3D productions, explorations of the visual-effects, video-game and virtual-reality industries, studio visits and much more. Last year, 280,000 people caught digital fever. The detailed program is available online, and the launch will take place
on March 24 at the Musée McCord
during a 5-to-9 event featuring a digital route. In addition to promoting digital creativity, PN encourages synergy among a wide variety of stakeholders. Connections among creation, industry and educational institutions contribute to the vitality and
- growth of the field. This year, PN is launching DigiLabs, six digital-artist residencies
- in companies to meet innovation needs; DigiCamp, an interuniversity student competition to solve social-innovation
- challenges through digital creativity with companies; and Vendredis numériques, a series of thematic gatherings on digital-creativity issues involving video games, biodiversity,
- data visualization and international reach. The Game Jam will also return, pairing the next generation of video-game talent with
professionals to create a game
prototype in 48 hours. Suzanne Gouin also presented the members of the new Printemps numérique board of directors, highlighting the fact that they represent the major sectors of digital culture and bring complementary expertise to the organization: Myriam Achard of Centre Phi, Guillaume Aniorté of Frima Studio, Julie-Anne Archambault, Anne-Marie Desloges, Robin Dupuis of PERTE DE SIGNAL, Sébastien Ebacher of Ubisoft, Catherine Émond of Alliance numérique, digital artist Étienne
Grenier, Marine Lelièvre of
effects MTL, and Alain Mongeau of MUTEK. Printemps numérique, produced in association with the newspaper Métro, is supported by Concertation Montréal, Tourisme Montréal and La Vitrine. The project also receives non-recurring financial support of $250,000 from the City of Montréal, made possible by funding from the Government of Québec
under the Entente Montréal
2025, administered by the Secrétariat à la région métropolitaine. Printemps numérique introduces a broad public to the work of digital creators and attracts an international clientele through the scope and diversity of its program. It strengthens Montréal’s positioning as a creative capital, supports emerging and original practices, and encourages collaboration among creation, production, presentation, research, industry, tourism and institutions such as museums and universities.
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